The player's objective in Dual Strike is to defeat the enemy army with their own army. Except in some campaign missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters .
A group of Mechs take on enemy Tanks.
A group of Mechs take on enemy Tanks.
The battle system is turn-based . Two to four armies, each headed by one or two commanding officers (COs), take turns building and commanding units on grid-based maps. All properties owned by a player (except for Com Towers) yield funds at the start of every turn, and those funds are used to produce new units at Bases, Ports, and Airports (and cities under special circumstances). Units, which consist of ground, sea and air units, can move amongst the differing types of terrain and attack enemy units, or perform other actions, such as diving, for a submarine.
Factors that can contribute to a player’s victory over an opposing army include fog of war, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units; weather conditions such as snow and rain, which change the terrain effects of the entire map; CO powers, special powers that can be invoked by the CO to bolster the power of their army and perform other beneficial effects; and many others.